changed gesture loader, it has tai chi and gangnam style now and the ability to load choregraphe gestures
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import threading
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NAME = "6-7"
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def run(motion, tts):
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# Threaded so the TTS call doesn't block the arm motion below.
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threading.Thread(target=tts.say, args=("six seven",), daemon=True).start()
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motion.setStiffnesses(["RArm", "LArm"], 1.0)
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# Lock both arms up in front of the body, hands held out like a scale.
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# ElbowYaw is rotated ~90° off zero here - that's what points the elbow's
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# bend axis so flexing tips the forearm forward/down instead of curling
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# it in across the chest. These joints don't move again until the return.
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hold_names = [
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"RShoulderPitch", "RShoulderRoll", "RElbowYaw", "RWristYaw", "RHand",
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"LShoulderPitch", "LShoulderRoll", "LElbowYaw", "LWristYaw", "LHand"
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]
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hold_angles = [
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0.2, -0.2, 1.4, 1.57, 0.6,
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0.2, 0.2, -1.4, -1.57, 0.6
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]
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motion.angleInterpolationWithSpeed(hold_names, hold_angles, 0.25)
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# Only the elbows seesaw now - a small tip back and forth, one arm
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# rising while the other falls, like weighing something in each hand
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# ("six... seven..."). Small amplitude so it stays a wobble, not a fold.
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elbow_names = ["RElbowRoll", "LElbowRoll"]
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r_low, r_high = 0.6, 1.0
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l_low, l_high = -0.6, -1.0
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elbow_angles = [
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[r_low, r_high, r_low, r_high, r_low, r_high],
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[l_high, l_low, l_high, l_low, l_high, l_low],
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]
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times = [[0.35, 0.7, 1.05, 1.4, 1.75, 2.1]] * 2
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motion.angleInterpolation(elbow_names, elbow_angles, times, True)
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# Return everything to neutral
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neutral_names = hold_names + elbow_names
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neutral = [1.5, -0.15, 1.2, 0.0, 0.0,
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1.5, 0.15, -1.2, 0.0, 0.0,
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0.5, -0.5]
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motion.angleInterpolationWithSpeed(neutral_names, neutral, 0.3)
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# Relaxed stiffness after completion
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motion.setStiffnesses(["RArm", "LArm"], 0.3)
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