added walk speed setting on [], refined walk posture

This commit is contained in:
Lucca Pirovano
2026-07-16 14:03:39 -04:00
parent bf3e197a20
commit 99f2d6a9cd
2 changed files with 70 additions and 10 deletions
@@ -0,0 +1,41 @@
---
title: "Refactoring Python project files and code"
tags: []
author: claude
count: 2
exporter: 3.1.0
date: 2026-07-16T17-38-58+0000
url: https://claude.ai/chat/313cfd88-e6b9-4256-b155-0b389d2b86c4
---
# Refactoring Python project files and code
## Table of Contents
- [1: make a requirements.txt, readme.md, and also remove the seek function…](#chat-1)
- [2: how much faster can i make it walk, can we make it adjustable during r…](#chat-2)
## chat-1
> make a requirements.txt, readme.md, and also remove the seek function completely and reduce the lines of code without hurting stability
Now the `pause()` method — simplify to a plain stop/restart toggle (no seek, no position math):
Now let's add the `_safe` helper to `NaoTeleop` and use it to collapse the repeated try/except boilerplate:
Now the shutdown block — this is where `_safe` pays off the most:
Good — that's stable. Now let's view the final file once more end-to-end to make sure everything reads cleanly before shipping it.
This looks clean and correct. Now let's write the `requirements.txt` and `README.md`.
Good, all confirmed. Now the README:
Now let's copy everything to outputs and present the files:
___
###### [top](#table-of-contents)
## chat-2
> how much faster can i make it walk, can we make it adjustable during runtime? we might need to change its posture so its less likely to fall and more balanced for carpet
+29 -10
View File
@@ -325,6 +325,7 @@ class NaoTeleop:
self.battery_level = 100
self.last_batt_check = 0
self.volume = 50
self.walk_speed = 0.6 # Default walking speed
self.typing_mode = False
self.chat_message = ""
@@ -436,7 +437,7 @@ class NaoTeleop:
def update_title(self):
mode = "[TYPING] " if self.typing_mode else ""
pygame.display.set_caption(f"NAO Teleop | {mode}Battery: {self.battery_level}% | Vol: {self.volume}%")
pygame.display.set_caption(f"NAO Teleop | {mode}Battery: {self.battery_level}% | Vol: {self.volume}% | Speed: {self.walk_speed:.2f}")
def change_volume(self, delta):
self.volume = int(min(100, max(0, self.volume + delta)))
@@ -465,9 +466,7 @@ class NaoTeleop:
self._safe("moveInit", self.motion.moveInit)
print("🦶 Walk engine ready")
carpet_config = [["StepHeight", 0.028], ["MaxStepFrequency", 0.6], ["TorsoWy", 0.05]]
print("\n🎮 Controls: WASD/Arrows=Walk | IJKL=Head | SPACE=Reset head | 1=Wave | M=Music search (↑↓ select, Enter confirm) | P=Pause | X=Stop | -/==Volume | T=TTS | ESC=Quit")
print("\n🎮 Controls: WASD/Arrows=Walk | [/]=Speed | IJKL=Head | SPACE=Reset head | 1=Wave | M=Music search (↑↓ select, Enter confirm) | P=Pause | X=Stop | -/==Volume | T=TTS | ESC=Quit")
try:
while self.running:
@@ -565,15 +564,35 @@ class NaoTeleop:
if not self.typing_mode and not self.music_search_mode:
keys = pygame.key.get_pressed()
# Speed Adjustment with Title Bar Update
speed_changed = False
if keys[pygame.K_LEFTBRACKET]:
self.walk_speed = max(0.1, self.walk_speed - 0.01)
speed_changed = True
if keys[pygame.K_RIGHTBRACKET]:
self.walk_speed = min(1.0, self.walk_speed + 0.01)
speed_changed = True
if speed_changed:
self.update_title()
x = y = theta = 0.0
if keys[pygame.K_w] or keys[pygame.K_UP]: x = 0.6
if keys[pygame.K_s] or keys[pygame.K_DOWN]: x = -0.6
if keys[pygame.K_a] or keys[pygame.K_LEFT]: theta = 0.5
if keys[pygame.K_d] or keys[pygame.K_RIGHT]: theta = -0.5
if keys[pygame.K_w] or keys[pygame.K_UP]: x = self.walk_speed
if keys[pygame.K_s] or keys[pygame.K_DOWN]: x = -self.walk_speed
if keys[pygame.K_a] or keys[pygame.K_LEFT]: theta = self.walk_speed * 0.8
if keys[pygame.K_d] or keys[pygame.K_RIGHT]: theta = -self.walk_speed * 0.8
try:
if abs(x) > 0.1 or abs(theta) > 0.1:
self.motion.moveToward(x, y, theta, carpet_config)
if abs(x) > 0.05 or abs(theta) > 0.05:
# Fixed stable configuration mapping
stable_config = [
["StepHeight", 0.02],
["MaxStepFrequency", 0.5],
["TorsoWy", 0.08],
["MaxStepX", 0.03] # Replaced MaxStepLength
]
# Removed the forced stiffness block here
self.motion.moveToward(x, y, theta, stable_config)
else:
self.motion.stopMove()
except Exception as e: