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4 Commits
9ba030869f
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7fa946f185
| Author | SHA1 | Date | |
|---|---|---|---|
| 7fa946f185 | |||
| 2a3e0bae23 | |||
| 69e41aa67c | |||
| b03ffbd253 |
+1124
File diff suppressed because it is too large
Load Diff
@@ -1 +1,2 @@
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https://github.com/iikoshteruu/enhanced-grok-export
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https://github.com/revivalstack/ai-chat-exporter
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+352
-61
@@ -5,40 +5,240 @@ import qi
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import argparse
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import sys
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import time
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import pygame
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import threading
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import queue
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import cv2
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import numpy as np
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import pygame
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# --- NEW: Audio Library ---
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try:
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import pyaudio
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HAS_AUDIO = True
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except ImportError:
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HAS_AUDIO = False
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print("⚠️ PyAudio not installed. Run 'pip install pyaudio' to hear the robot.")
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# ==========================================
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# AUDIO RECEIVER SERVICE (Runs in background)
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# ==========================================
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class SoundReceiver:
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# How many chunks to buffer before we start playback. This absorbs Wi-Fi
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# jitter so a late/slow packet doesn't starve ALSA the instant it lands.
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PREBUFFER_CHUNKS = 3
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# Silence written to the output stream whenever the queue runs dry, so we
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# feed ALSA continuously instead of letting it hard-underrun (which is
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# what produces clicking/silence).
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SILENCE_CHUNK = b"\x00" * 4096
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def __init__(self, output_device_index=None):
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self.running = True
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self.underrun_count = 0
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self.chunks_received = 0
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self._write_errors = 0
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self._peak_since_print = 0
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self._last_status_print = 0
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if HAS_AUDIO:
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self.p = pyaudio.PyAudio()
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# Print every playback-capable device so you can tell whether
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# PortAudio's "default" is actually your laptop speakers (on
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# Linux it very often picks an HDMI or dummy device instead).
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print("🔈 Available output devices:")
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for i in range(self.p.get_device_count()):
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info = self.p.get_device_info_by_index(i)
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if info.get("maxOutputChannels", 0) > 0:
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print(f" [{i}] {info['name']}")
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try:
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chosen = (self.p.get_device_info_by_index(output_device_index)
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if output_device_index is not None
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else self.p.get_default_output_device_info())
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print(f"🔈 Using output device: [{chosen['index']}] {chosen['name']}"
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f"{' (forced via --audio-device-index)' if output_device_index is not None else ' (default)'}")
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except Exception as e:
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print(f"⚠️ Could not resolve output device: {e}")
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# NAO front mic is usually 16000Hz, 1 channel, 16-bit.
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self.stream = self.p.open(format=pyaudio.paInt16,
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channels=1,
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rate=16000,
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output=True,
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output_device_index=output_device_index,
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frames_per_buffer=2048)
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self._play_test_tone()
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# The queue decouples the NAOqi network thread (which calls
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# processRemote) from the actual blocking audio write. Without
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# this, a slow/blocking stream.write() call inside processRemote
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# stalls NAOqi's callback thread, which delays the next packet,
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# which starves the speaker further - a feedback loop that shows
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# up as underruns and dropouts.
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self.queue = queue.Queue(maxsize=40)
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self.playback_thread = threading.Thread(target=self._playback_loop, daemon=True)
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self.playback_thread.start()
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def _play_test_tone(self):
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# Plays a short beep straight to the output device, independent of
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# any data from the robot. If you don't hear this, the problem is
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# your laptop's audio routing/volume, not the robot or the network -
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# troubleshoot with alsamixer / your system's sound settings first.
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try:
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duration, freq, rate = 0.3, 440.0, 16000
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t = np.linspace(0, duration, int(rate * duration), False)
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tone = (np.sin(freq * t * 2 * np.pi) * 12000).astype(np.int16)
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self.stream.write(tone.tobytes())
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print("🔔 Played a test beep. If you didn't hear it, this is a laptop "
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"audio output/device problem, not a robot/network problem.")
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except Exception as e:
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print(f"⚠️ Test tone failed to play: {e}")
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# ALAudioDevice strictly requires this exact method signature to send data.
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# Keep this method as fast as possible - it runs on NAOqi's network thread.
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def processRemote(self, nbOfChannels, nbOfSamplesByChannel, timeStamp, buffer):
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if not HAS_AUDIO:
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return
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self.chunks_received += 1
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try:
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self.queue.put_nowait(bytes(buffer))
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except queue.Full:
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# We're falling behind - drop the oldest chunk rather than
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# blocking the NAOqi thread (blocking here is what causes
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# cascading underruns).
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try:
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self.queue.get_nowait()
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self.queue.put_nowait(bytes(buffer))
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except queue.Empty:
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pass
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def _playback_loop(self):
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# Wait for a small pile of chunks before we start playing, so the
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# very first sounds you hear aren't immediately starved.
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primed = []
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while self.running and len(primed) < self.PREBUFFER_CHUNKS:
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try:
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primed.append(self.queue.get(timeout=1.0))
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except queue.Empty:
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break
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for chunk in primed:
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self._write_chunk(chunk)
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while self.running:
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try:
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chunk = self.queue.get(timeout=0.2)
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self._write_chunk(chunk)
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except queue.Empty:
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# Nothing arrived in time - feed silence instead of letting
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# the ALSA buffer run completely dry.
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self.underrun_count += 1
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try:
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self.stream.write(self.SILENCE_CHUNK)
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except Exception:
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pass
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now = time.time()
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if now - self._last_status_print > 10:
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self._last_status_print = now
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print(f"🎤 audio: {self.chunks_received} chunks received, "
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f"{self.underrun_count} underruns, {self._write_errors} write errors, "
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f"queue depth {self.queue.qsize()}, peak level {self._peak_since_print}/32767")
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self._peak_since_print = 0
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def _write_chunk(self, raw_bytes):
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try:
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self.stream.write(raw_bytes)
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samples = np.frombuffer(raw_bytes, dtype=np.int16)
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if samples.size:
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peak = int(np.abs(samples).max())
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if peak > self._peak_since_print:
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self._peak_since_print = peak
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except Exception as e:
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self._write_errors += 1
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if self._write_errors <= 3:
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print(f"⚠️ audio write error: {e}")
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def close(self):
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self.running = False
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if HAS_AUDIO:
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try:
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self.playback_thread.join(timeout=1.0)
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except Exception:
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pass
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try:
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self.stream.stop_stream()
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self.stream.close()
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self.p.terminate()
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except Exception:
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pass
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# ==========================================
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# MAIN TELEOP CLASS
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# ==========================================
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class NaoTeleop:
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def __init__(self, session):
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def __init__(self, session, audio_device_index=None):
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self.session = session
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self.motion = session.service("ALMotion")
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self.posture = session.service("ALRobotPosture")
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self.tts = session.service("ALTextToSpeech")
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# New: Hook into the battery service
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try:
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self.battery = session.service("ALBattery")
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except:
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self.battery = None
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print("⚠️ ALBattery service not found")
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self.video = None
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self.video_client = None
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self.running = True
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# Audio setup variables
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self.audio_device = None
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self.audio_service_name = "SoundReceiver"
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self.audio_device_index = audio_device_index # which laptop output device to play the mic feed on
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self.running = True
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self.head_yaw = 0.0
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self.head_pitch = 0.0
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# Battery tracking
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self.battery_level = 100
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self.last_batt_check = 0
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# Volume of the NAO's own onboard speakers (0-100), controlled via
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# ALAudioDevice.setOutputVolume. This is separate from - and has
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# nothing to do with - the laptop playback of the robot's mic feed.
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self.volume = 50
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# Chatbox variables
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self.typing_mode = False
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self.chat_message = ""
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# Get ALAudioDevice up front - this is needed for speaker volume
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# control regardless of whether PyAudio/mic-listening is available.
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self._init_audio_device()
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# Initialize Video
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self._init_video_maxfps()
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# Initialize mic listening (PyAudio -> laptop speakers)
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if HAS_AUDIO:
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self._init_mic_stream()
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# Initialize Pygame
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pygame.init()
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self.screen = pygame.display.set_mode((320, 240))
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pygame.display.set_caption("NAO Teleop | Battery: Checking...")
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self.font = pygame.font.SysFont(None, 24)
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self.clock = pygame.time.Clock()
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self.update_title()
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def _init_audio_device(self):
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try:
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self.audio_device = self.session.service("ALAudioDevice")
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self.volume = self.audio_device.getOutputVolume()
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print(f"🔊 NAO speaker volume: {self.volume}%")
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except Exception as e:
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print(f"⚠️ Could not reach ALAudioDevice for speaker volume control: {e}")
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self.audio_device = None
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def _init_video_maxfps(self):
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try:
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@@ -48,6 +248,29 @@ class NaoTeleop:
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except:
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print("❌ Camera not available")
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def _init_mic_stream(self):
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if not self.audio_device:
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print("❌ Can't start mic listening - ALAudioDevice unavailable")
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return
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try:
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self.sound_receiver = SoundReceiver(output_device_index=self.audio_device_index)
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# 1. Register the local service
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self.session.registerService(self.audio_service_name, self.sound_receiver)
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# 2. Add a tiny delay to let the network handshake complete
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time.sleep(0.5)
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# 3. Use the IP of the machine running the code
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# We explicitly tell the robot the IP of your laptop (replace with your laptop IP if still failing)
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# '0' tells it to auto-discover, but sometimes we need to be explicit.
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self.audio_device.setClientPreferences(self.audio_service_name, 16000, 3, 0)
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self.audio_device.subscribe(self.audio_service_name)
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print("✅ Live Audio Stream ready")
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except Exception as e:
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print(f"❌ Audio init failed: {e}")
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def get_image(self):
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if not self.video or not self.video_client:
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return None
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@@ -63,112 +286,153 @@ class NaoTeleop:
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return None
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def wave_gesture(self):
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if self.typing_mode: return
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print("🤚 Waving hello...")
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try:
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# Stiffen arm for accurate wave
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self.motion.setStiffnesses("RArm", 1.0)
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# Use all 6 joints to prevent xAssertArraySize crash
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names = ["RShoulderPitch", "RShoulderRoll", "RElbowYaw", "RElbowRoll", "RWristYaw", "RHand"]
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angles = [
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[-1.5, -1.5, -1.5, -1.5, -1.5], # RShoulderPitch (high up)
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[-0.4, -0.7, -0.4, -0.7, -0.4], # RShoulderRoll
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[ 0.6, 1.1, 0.6, 1.1, 0.6], # RElbowYaw
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[ 0.8, 0.3, 0.8, 0.3, 0.8], # RElbowRoll (proper bending)
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[ 0.0, 1.5, 0.0, -1.5, 0.0], # RWristYaw (the wave)
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[ 1.0, 1.0, 1.0, 1.0, 1.0] # RHand (keep open)
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[-1.5, -1.5, -1.5, -1.5, -1.5],
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[-0.4, -0.7, -0.4, -0.7, -0.4],
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[ 0.6, 1.1, 0.6, 1.1, 0.6],
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[ 0.8, 0.3, 0.8, 0.3, 0.8],
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[ 0.0, 1.5, 0.0, -1.5, 0.0],
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[ 1.0, 1.0, 1.0, 1.0, 1.0]
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]
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times = [[0.5, 1.0, 1.5, 2.0, 2.5]] * 6
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self.motion.angleInterpolation(names, angles, times, True)
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# Safely lower arm to true neutral
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neutral_angles = [1.5, -0.15, 1.2, 0.5, 0.0, 0.0]
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self.motion.angleInterpolationWithSpeed(names, neutral_angles, 0.3)
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# Relax the arm's stiffness to let the motors cool and walk naturally
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self.motion.setStiffnesses("RArm", 0.6)
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print("✅ Proper wave completed and arm relaxed")
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print("✅ Wave completed")
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except Exception as e:
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print(f"Wave error: {e}")
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def handle_head_movement(self):
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if self.typing_mode: return
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keys = pygame.key.get_pressed()
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speed = 0.3
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changed = False
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if keys[pygame.K_i]:
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self.head_pitch = max(self.head_pitch - speed, -0.5); changed = True
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if keys[pygame.K_k]:
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self.head_pitch = min(self.head_pitch + speed, 0.5); changed = True
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if keys[pygame.K_j]:
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self.head_yaw = min(self.head_yaw + speed, 2.0); changed = True
|
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if keys[pygame.K_l]:
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self.head_yaw = max(self.head_yaw - speed, -2.0); changed = True
|
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if keys[pygame.K_i]: self.head_pitch = max(self.head_pitch - speed, -0.5); changed = True
|
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if keys[pygame.K_k]: self.head_pitch = min(self.head_pitch + speed, 0.5); changed = True
|
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if keys[pygame.K_j]: self.head_yaw = min(self.head_yaw + speed, 2.0); changed = True
|
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if keys[pygame.K_l]: self.head_yaw = max(self.head_yaw - speed, -2.0); changed = True
|
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|
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if changed:
|
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self.motion.setAngles(["HeadYaw", "HeadPitch"], [self.head_yaw, self.head_pitch], 0.3)
|
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|
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def update_title(self):
|
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mode = "[TYPING] " if self.typing_mode else ""
|
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pygame.display.set_caption(f"NAO Teleop | {mode}Battery: {self.battery_level}% | NAO Vol: {self.volume}%")
|
||||
|
||||
def change_volume(self, delta):
|
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self.volume = int(min(100, max(0, self.volume + delta)))
|
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if self.audio_device:
|
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try:
|
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self.audio_device.setOutputVolume(self.volume)
|
||||
except Exception as e:
|
||||
print(f"⚠️ Failed to set NAO speaker volume: {e}")
|
||||
print(f"🔊 NAO speaker volume: {self.volume}%")
|
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self.update_title()
|
||||
|
||||
def check_battery(self):
|
||||
# Only ping the robot for battery data once every 10 seconds to save FPS
|
||||
if not self.battery:
|
||||
return
|
||||
|
||||
if not self.battery: return
|
||||
now = time.time()
|
||||
if now - self.last_batt_check > 10:
|
||||
try:
|
||||
self.battery_level = self.battery.getBatteryCharge()
|
||||
pygame.display.set_caption(f"NAO Teleop | Battery: {self.battery_level}%")
|
||||
except:
|
||||
pass
|
||||
self.update_title()
|
||||
self.last_batt_check = now
|
||||
|
||||
def run(self):
|
||||
self.motion.wakeUp()
|
||||
self.posture.goToPosture("StandInit", 0.5)
|
||||
|
||||
# Turn natural arm swinging back on so his walk looks normal!
|
||||
# Settle delay for carpet
|
||||
time.sleep(1.0)
|
||||
self.motion.setMoveArmsEnabled(True, True)
|
||||
|
||||
print("🎮 Controls:")
|
||||
carpet_config = [
|
||||
["StepHeight", 0.028],
|
||||
["MaxStepFrequency", 0.6],
|
||||
["TorsoWy", 0.05]
|
||||
]
|
||||
|
||||
print("\n🎮 Controls:")
|
||||
print(" WASD / Arrows = Walk")
|
||||
print(" I J K L = Head")
|
||||
print(" 1 = Wave")
|
||||
print(" T = Type to Speak (TTS)")
|
||||
print(" - / = = NAO speaker volume down / up")
|
||||
print(" 0 = Mute NAO speaker")
|
||||
print(" ESC = Quit")
|
||||
|
||||
while self.running:
|
||||
# Zero-impact battery checker
|
||||
self.check_battery()
|
||||
|
||||
for event in pygame.event.get():
|
||||
if event.type == pygame.QUIT:
|
||||
self.running = False
|
||||
elif event.type == pygame.KEYDOWN:
|
||||
if event.key == pygame.K_ESCAPE:
|
||||
self.running = False
|
||||
elif event.key == pygame.K_1:
|
||||
self.wave_gesture()
|
||||
|
||||
# --- CHAT / TTS MODE ---
|
||||
if self.typing_mode:
|
||||
if event.key == pygame.K_RETURN:
|
||||
if self.chat_message.strip():
|
||||
print(f"🗣️ NAO saying: {self.chat_message}")
|
||||
# Fire TTS in a background thread so the camera doesn't freeze
|
||||
threading.Thread(target=self.tts.say, args=(self.chat_message,)).start()
|
||||
self.chat_message = ""
|
||||
self.typing_mode = False
|
||||
# Force update title bar
|
||||
self.last_batt_check = 0
|
||||
elif event.key == pygame.K_ESCAPE:
|
||||
self.chat_message = ""
|
||||
self.typing_mode = False
|
||||
self.last_batt_check = 0
|
||||
elif event.key == pygame.K_BACKSPACE:
|
||||
self.chat_message = self.chat_message[:-1]
|
||||
else:
|
||||
self.chat_message += event.unicode
|
||||
|
||||
# --- NORMAL DRIVING MODE ---
|
||||
else:
|
||||
if event.key == pygame.K_ESCAPE:
|
||||
self.running = False
|
||||
elif event.key == pygame.K_1:
|
||||
self.wave_gesture()
|
||||
elif event.key == pygame.K_t:
|
||||
self.typing_mode = True
|
||||
self.motion.stopMove()
|
||||
self.last_batt_check = 0
|
||||
elif event.key in (pygame.K_MINUS, pygame.K_KP_MINUS):
|
||||
self.change_volume(-5)
|
||||
elif event.key in (pygame.K_EQUALS, pygame.K_PLUS, pygame.K_KP_PLUS):
|
||||
self.change_volume(5)
|
||||
elif event.key == pygame.K_0:
|
||||
self.change_volume(-self.volume)
|
||||
|
||||
# Walking
|
||||
keys = pygame.key.get_pressed()
|
||||
x = y = theta = 0.0
|
||||
if keys[pygame.K_w] or keys[pygame.K_UP]: x = 0.9
|
||||
if keys[pygame.K_s] or keys[pygame.K_DOWN]: x = -0.9
|
||||
if keys[pygame.K_a] or keys[pygame.K_LEFT]: theta = 0.7
|
||||
if keys[pygame.K_d] or keys[pygame.K_RIGHT]: theta = -0.7
|
||||
# Walking (Only if not typing)
|
||||
if not self.typing_mode:
|
||||
keys = pygame.key.get_pressed()
|
||||
x = y = theta = 0.0
|
||||
if keys[pygame.K_w] or keys[pygame.K_UP]: x = 0.6
|
||||
if keys[pygame.K_s] or keys[pygame.K_DOWN]: x = -0.6
|
||||
if keys[pygame.K_a] or keys[pygame.K_LEFT]: theta = 0.5
|
||||
if keys[pygame.K_d] or keys[pygame.K_RIGHT]: theta = -0.5
|
||||
|
||||
if abs(x) > 0.1 or abs(theta) > 0.1:
|
||||
self.motion.moveToward(x, y, theta)
|
||||
else:
|
||||
self.motion.stopMove()
|
||||
if abs(x) > 0.1 or abs(theta) > 0.1:
|
||||
self.motion.moveToward(x, y, theta, carpet_config)
|
||||
else:
|
||||
self.motion.stopMove()
|
||||
|
||||
self.handle_head_movement()
|
||||
self.handle_head_movement()
|
||||
|
||||
# Camera
|
||||
# Camera Render
|
||||
frame = self.get_image()
|
||||
if frame is not None:
|
||||
rgb = cv2.cvtColor(frame, cv2.COLOR_BGR2RGB)
|
||||
@@ -177,24 +441,51 @@ class NaoTeleop:
|
||||
else:
|
||||
self.screen.fill((10, 10, 30))
|
||||
|
||||
# Chatbox Render
|
||||
if self.typing_mode:
|
||||
s = pygame.Surface((320, 40))
|
||||
s.set_alpha(180)
|
||||
s.fill((0, 0, 0))
|
||||
self.screen.blit(s, (0, 200))
|
||||
|
||||
text_surface = self.font.render(f"Say: {self.chat_message}", True, (255, 255, 255))
|
||||
self.screen.blit(text_surface, (10, 210))
|
||||
|
||||
pygame.display.flip()
|
||||
self.clock.tick(0)
|
||||
|
||||
# Shutdown
|
||||
# Shutdown sequence
|
||||
print("🛑 Shutting down...")
|
||||
self.motion.stopMove()
|
||||
self.motion.rest()
|
||||
|
||||
# Clean up Audio
|
||||
if self.audio_device:
|
||||
try:
|
||||
self.audio_device.unsubscribe(self.audio_service_name)
|
||||
except:
|
||||
pass
|
||||
if getattr(self, "sound_receiver", None):
|
||||
self.sound_receiver.close()
|
||||
|
||||
|
||||
# Clean up Video
|
||||
if self.video and self.video_client:
|
||||
try:
|
||||
self.video.unsubscribe(self.video_client)
|
||||
except:
|
||||
pass
|
||||
|
||||
self.motion.rest()
|
||||
pygame.quit()
|
||||
|
||||
if __name__ == "__main__":
|
||||
parser = argparse.ArgumentParser()
|
||||
parser.add_argument("--ip", type=str, default="127.0.0.1")
|
||||
parser.add_argument("--port", type=int, default=9559)
|
||||
parser.add_argument("--audio-device-index", type=int, default=None,
|
||||
help="Force a specific PyAudio output device index for the robot's "
|
||||
"mic feed (see the '🔈 Available output devices' list printed "
|
||||
"at startup) if the system default isn't your speakers.")
|
||||
args = parser.parse_args()
|
||||
|
||||
session = qi.Session()
|
||||
@@ -205,4 +496,4 @@ if __name__ == "__main__":
|
||||
print(f"❌ Connection failed: {e}")
|
||||
sys.exit(1)
|
||||
|
||||
NaoTeleop(session).run()
|
||||
NaoTeleop(session, audio_device_index=args.audio_device_index).run()
|
||||
|
||||
Reference in New Issue
Block a user