#!/usr/bin/env python # -*- encoding: UTF-8 -*- import qi import argparse import sys import time import pygame import cv2 import numpy as np class NaoTeleop: def __init__(self, session): self.session = session self.motion = session.service("ALMotion") self.posture = session.service("ALRobotPosture") self.video = None self.video_client = None self.running = True # Head position tracking self.head_yaw = 0.0 self.head_pitch = 0.0 self._init_video_maxfps() pygame.init() self.screen = pygame.display.set_mode((320, 240)) pygame.display.set_caption("NAO Teleop - Head Control IJKL") self.clock = pygame.time.Clock() def _init_video_maxfps(self): try: self.video = self.session.service("ALVideoDevice") self.video_client = self.video.subscribeCamera("TeleopCam", 0, 0, 11, 25) print("✅ Camera ready (MAX FPS)") except: print("Camera not available") def get_image(self): if not self.video or not self.video_client: return None try: image = self.video.getImageRemote(self.video_client) if image and len(image) >= 7: w, h = image[0], image[1] arr = np.frombuffer(bytearray(image[6]), dtype=np.uint8).reshape((h, w, 3)) frame = cv2.cvtColor(arr, cv2.COLOR_RGB2BGR) return cv2.resize(frame, (320, 240), interpolation=cv2.INTER_NEAREST) except: pass return None def handle_head_movement(self): keys = pygame.key.get_pressed() speed = 0.3 # Head movement speed (radians) changed = False if keys[pygame.K_i]: # Head Up self.head_pitch = max(self.head_pitch - speed, -0.5) changed = True if keys[pygame.K_k]: # Head Down self.head_pitch = min(self.head_pitch + speed, 0.5) changed = True if keys[pygame.K_j]: # Head Left self.head_yaw = min(self.head_yaw + speed, 2.0) changed = True if keys[pygame.K_l]: # Head Right self.head_yaw = max(self.head_yaw - speed, -2.0) changed = True if changed: try: self.motion.setAngles(["HeadYaw", "HeadPitch"], [self.head_yaw, self.head_pitch], 0.3) except: pass def run(self): self.motion.wakeUp() self.posture.goToPosture("StandInit", 0.5) print("🎮 Controls:") print(" WASD / Arrows = Walk") print(" I J K L = Head (Up, Left, Down, Right)") print(" ESC = Quit") while self.running: for event in pygame.event.get(): if event.type == pygame.QUIT or (event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE): self.running = False # Walking keys = pygame.key.get_pressed() x = y = theta = 0.0 if keys[pygame.K_w] or keys[pygame.K_UP]: x = 0.9 if keys[pygame.K_s] or keys[pygame.K_DOWN]: x = -0.9 if keys[pygame.K_a] or keys[pygame.K_LEFT]: theta = 0.7 if keys[pygame.K_d] or keys[pygame.K_RIGHT]: theta = -0.7 if abs(x) > 0.1 or abs(theta) > 0.1: self.motion.moveToward(x, y, theta) else: self.motion.stopMove() # Head control self.handle_head_movement() # Camera frame = self.get_image() if frame is not None: rgb = cv2.cvtColor(frame, cv2.COLOR_BGR2RGB) surf = pygame.surfarray.make_surface(rgb.swapaxes(0,1)) self.screen.blit(surf, (0, 0)) else: self.screen.fill((10, 10, 30)) pygame.display.flip() self.clock.tick(0) # Max speed # Shutdown print("Shutting down...") self.motion.stopMove() self.motion.rest() if self.video and self.video_client: try: self.video.unsubscribe(self.video_client) except: pass pygame.quit() if __name__ == "__main__": parser = argparse.ArgumentParser() parser.add_argument("--ip", type=str, default="127.0.0.1") parser.add_argument("--port", type=int, default=9559) args = parser.parse_args() session = qi.Session() try: session.connect(f"tcp://{args.ip}:{args.port}") print(f"Connected to {args.ip}") except Exception as e: print(f"Connection failed: {e}") sys.exit(1) NaoTeleop(session).run()