#!/usr/bin/env python # -*- encoding: UTF-8 -*- import qi import argparse import sys import time import threading import queue import cv2 import numpy as np import pygame import subprocess import os import json import re # --- Audio for mic --- try: import pyaudio HAS_AUDIO = True except ImportError: HAS_AUDIO = False # ========================================== # NAO MIC STREAM # ========================================== class SoundReceiver: PREBUFFER_CHUNKS = 3 SILENCE_CHUNK = b"\x00" * 4096 def __init__(self, output_device_index=None, mic_gain=8.0): self.running = True self.underrun_count = 0 self.chunks_received = 0 self._write_errors = 0 self._peak_since_print = 0 self._last_status_print = 0 self.mic_gain = float(mic_gain) if HAS_AUDIO: self.p = pyaudio.PyAudio() print("šŸ”ˆ Available output devices:") for i in range(self.p.get_device_count()): info = self.p.get_device_info_by_index(i) if info.get("maxOutputChannels", 0) > 0: print(f" [{i}] {info['name']}") try: chosen = (self.p.get_device_info_by_index(output_device_index) if output_device_index is not None else self.p.get_default_output_device_info()) print(f"šŸ”ˆ Using: [{chosen['index']}] {chosen['name']}") except: pass self.stream = self.p.open(format=pyaudio.paInt16, channels=1, rate=16000, output=True, output_device_index=output_device_index, frames_per_buffer=2048) self._play_test_tone() self.queue = queue.Queue(maxsize=40) self.playback_thread = threading.Thread(target=self._playback_loop, daemon=True) self.playback_thread.start() def _play_test_tone(self): try: duration, freq, rate = 0.3, 440.0, 16000 t = np.linspace(0, duration, int(rate * duration), False) tone = (np.sin(freq * t * 2 * np.pi) * 12000).astype(np.int16) self.stream.write(tone.tobytes()) except: pass def processRemote(self, nbOfChannels, nbOfSamplesByChannel, timeStamp, buffer): if not HAS_AUDIO: return self.chunks_received += 1 try: self.queue.put_nowait(bytes(buffer)) except queue.Full: try: self.queue.get_nowait() self.queue.put_nowait(bytes(buffer)) except: pass def _playback_loop(self): primed = [] while self.running and len(primed) < self.PREBUFFER_CHUNKS: try: primed.append(self.queue.get(timeout=1.0)) except queue.Empty: break for chunk in primed: self._write_chunk(chunk) while self.running: try: chunk = self.queue.get(timeout=0.2) self._write_chunk(chunk) except queue.Empty: self.underrun_count += 1 try: self.stream.write(self.SILENCE_CHUNK) except: pass now = time.time() if now - self._last_status_print > 10: self._last_status_print = now print(f"šŸŽ¤ mic: {self.chunks_received} chunks, {self.underrun_count} underruns, peak {self._peak_since_print}") self._peak_since_print = 0 def _write_chunk(self, raw_bytes): try: samples = np.frombuffer(raw_bytes, dtype=np.int16).astype(np.float32) if samples.size: amplified = np.clip(samples * self.mic_gain, -32768, 32767) peak = int(np.abs(amplified).max()) if peak > self._peak_since_print: self._peak_since_print = peak self.stream.write(amplified.astype(np.int16).tobytes()) else: self.stream.write(raw_bytes) except: pass def close(self): self.running = False if HAS_AUDIO: try: self.playback_thread.join(timeout=1.0) except: pass try: self.stream.stop_stream() self.stream.close() self.p.terminate() except: pass # ========================================== # MUSIC PLAYER ON NAO (scp) # ========================================== class NaoMusicPlayer: def __init__(self, session, nao_ip): self.session = session self.player = session.service("ALAudioPlayer") self.nao_ip = nao_ip self.music_dir = "/home/nao/music" self.local_path = "/tmp/song.mp3" self.remote_path = f"{self.music_dir}/song.mp3" try: subprocess.run(["sshpass", "-p", "nao", "ssh", f"nao@{nao_ip}", f"mkdir -p {self.music_dir}"], stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL) except: pass self.current_file = None self.current_task_id = None self.is_playing = False self.paused_position = 0.0 self.current_title = "" self.is_loading = False self.load_error = None self.status = "" self.progress = 0.0 def search(self, query): try: cmd = ["yt-dlp", f"ytsearch5:{query}", "--flat-playlist", "--dump-json", "--no-warnings", "--quiet"] result = subprocess.run(cmd, capture_output=True, text=True, timeout=30) entries = [] for line in result.stdout.strip().splitlines(): if not line.strip(): continue try: data = json.loads(line) except json.JSONDecodeError: continue vid = data.get("id") url = data.get("url") if not url or not url.startswith("http"): url = f"https://www.youtube.com/watch?v={vid}" if vid else None if url: entries.append({"url": url, "title": data.get("title", "Unknown")}) return entries except Exception as e: print(f"Search error: {e}") return [] _DL_PROGRESS_RE = re.compile(r'\[download\]\s+([\d.]+)%') def play(self, url, title): self.stop() self.current_title = title self.is_loading = True self.load_error = None self.status = "Starting download..." self.progress = 0.0 try: if os.path.exists(self.local_path): os.remove(self.local_path) except: pass try: cmd = ["yt-dlp", url, "-x", "--audio-format", "mp3", "-o", self.local_path, "--no-playlist", "--no-warnings", "--newline"] print(f"\nā–¶ yt-dlp {url}") proc = subprocess.Popen(cmd, stdout=subprocess.PIPE, stderr=subprocess.STDOUT, text=True, bufsize=1) for line in proc.stdout: line = line.rstrip() if not line: continue print(f" [yt-dlp] {line}") m = self._DL_PROGRESS_RE.search(line) if m: self.progress = float(m.group(1)) self.status = f"Downloading... {self.progress:.0f}%" elif "ExtractAudio" in line or "Extracting audio" in line: self.status = "Converting to mp3..." elif line.startswith("[download] Destination"): self.status = "Downloading..." proc.wait(timeout=120) if proc.returncode != 0 or not os.path.exists(self.local_path): print(f"Download failed (exit {proc.returncode})") self.load_error = "Download failed" return False size_mb = os.path.getsize(self.local_path) / (1024 * 1024) print(f"ā–¶ scp {self.local_path} -> nao@{self.nao_ip}:{self.remote_path} ({size_mb:.1f} MB)") self.progress = 0.0 upload_start = time.time() stop_ticker = threading.Event() def ticker(): while not stop_ticker.is_set(): elapsed = time.time() - upload_start self.status = f"Uploading to NAO ({size_mb:.1f} MB)... {elapsed:.0f}s" stop_ticker.wait(1.0) t = threading.Thread(target=ticker, daemon=True) t.start() scp_result = subprocess.run( ["sshpass", "-p", "nao", "scp", self.local_path, f"nao@{self.nao_ip}:{self.remote_path}"], capture_output=True, text=True, timeout=60 ) stop_ticker.set() t.join(timeout=1.0) print(f" [scp] exit {scp_result.returncode}" + (f": {scp_result.stderr.strip()}" if scp_result.stderr.strip() else "")) if scp_result.returncode != 0: print(f"SCP failed: {scp_result.stderr.strip()}") self.load_error = "SCP failed" return False self.current_file = self.remote_path self.status = "Playing" self.progress = 100.0 self.current_task_id = self.player.playFile(self.remote_path) self.is_playing = True print(f"♪ Playing on NAO: {title} (task {self.current_task_id})") return True except Exception as e: print(f"Playback error: {e}") self.load_error = str(e) return False finally: self.is_loading = False def pause(self): if self.current_task_id is None or not self.current_file: print("āø Nothing loaded to pause/resume") return try: if self.is_playing: pos = self.player.getCurrentPosition(self.current_task_id) self.player.stopAll() self.paused_position = max(0.0, pos) self.is_playing = False print(f"♪ Paused at {self.paused_position:.1f}s") else: self.current_task_id = self.player.playFileFromPosition( self.current_file, self.paused_position, 1.0, 0.0 ) self.is_playing = True print(f"♪ Resumed from {self.paused_position:.1f}s (task {self.current_task_id})") except Exception as e: print(f"Pause/resume error: {e}") self.load_error = f"Pause error: {e}" def stop(self): try: self.player.stopAll() except Exception as e: print(f"Stop error: {e}") self.is_playing = False self.current_file = None self.current_task_id = None self.paused_position = 0.0 def seek(self, seconds): if self.current_task_id is None: return try: pos = self.player.getCurrentPosition(self.current_task_id) self.player.goTo(self.current_task_id, max(0.0, pos + seconds)) except Exception as e: print(f"Seek error: {e}") # ========================================== # MAIN TELEOP # ========================================== class NaoTeleop: def __init__(self, session, nao_ip, audio_device_index=None, mic_channel=1, mic_gain=8.0, video_scale=2.0): self.session = session self.nao_ip = nao_ip self.motion = session.service("ALMotion") self.posture = session.service("ALRobotPosture") self.tts = session.service("ALTextToSpeech") try: self.battery = session.service("ALBattery") except: self.battery = None self.music = NaoMusicPlayer(session, nao_ip) self.music_results = [] self.selected_result = 0 self.audio_device = None self.audio_service_name = "SoundReceiver" self.audio_device_index = audio_device_index self.mic_channel = mic_channel self.mic_gain = mic_gain self.running = True self.head_yaw = 0.0 self.head_pitch = 0.0 self.battery_level = 100 self.last_batt_check = 0 self.volume = 50 self.typing_mode = False self.chat_message = "" self.music_search_mode = False self.music_search_text = "" self.music_search_pending = False self.video_scale = video_scale self.display_width = int(320 * video_scale) self.display_height = int(240 * video_scale) self._init_audio_device() self._init_video_maxfps() if HAS_AUDIO: self._init_mic_stream() pygame.init() self.screen = pygame.display.set_mode((self.display_width, self.display_height)) pygame.display.set_caption("NAO Teleop + Music on Robot") self.font = pygame.font.SysFont(None, 24) self.clock = pygame.time.Clock() self.update_title() def _init_audio_device(self): try: self.audio_device = self.session.service("ALAudioDevice") self.volume = self.audio_device.getOutputVolume() print(f"šŸ”Š NAO speaker volume: {self.volume}%") except Exception as e: print(f"āš ļø ALAudioDevice error: {e}") self.audio_device = None def _init_video_maxfps(self): try: self.video = self.session.service("ALVideoDevice") self.video_client = self.video.subscribeCamera("TeleopCam", 0, 0, 11, 25) print("āœ… Camera ready") except: print("āŒ Camera not available") self.video_client = None def _init_mic_stream(self): if not self.audio_device: return try: self.sound_receiver = SoundReceiver(self.audio_device_index, self.mic_gain) self.session.registerService(self.audio_service_name, self.sound_receiver) time.sleep(0.5) self.audio_device.setClientPreferences(self.audio_service_name, 16000, self.mic_channel, 0) self.audio_device.subscribe(self.audio_service_name) print(f"āœ… Mic stream ready (gain={self.mic_gain}x)") except Exception as e: print(f"āŒ Mic init failed: {e}") def get_image(self): if not hasattr(self, 'video') or not self.video_client: return None try: image = self.video.getImageRemote(self.video_client) if image and len(image) >= 7: w, h = image[0], image[1] arr = np.frombuffer(bytearray(image[6]), dtype=np.uint8).reshape((h, w, 3)) frame = cv2.cvtColor(arr, cv2.COLOR_RGB2BGR) return cv2.resize(frame, (320, 240), interpolation=cv2.INTER_NEAREST) except: pass return None def wave_gesture(self): if self.typing_mode: return print("🤚 Waving hello...") try: self.motion.setStiffnesses("RArm", 1.0) names = ["RShoulderPitch", "RShoulderRoll", "RElbowYaw", "RElbowRoll", "RWristYaw", "RHand"] angles = [[-1.5]*5, [-0.4,-0.7,-0.4,-0.7,-0.4], [0.6,1.1,0.6,1.1,0.6], [0.8,0.3,0.8,0.3,0.8], [0.0,1.5,0.0,-1.5,0.0], [1.0]*5] times = [[0.5,1.0,1.5,2.0,2.5]] * 6 self.motion.angleInterpolation(names, angles, times, True) neutral = [1.5, -0.15, 1.2, 0.5, 0.0, 0.0] self.motion.angleInterpolationWithSpeed(names, neutral, 0.3) self.motion.setStiffnesses("RArm", 0.6) except Exception as e: print(f"Wave error: {e}") def handle_head_movement(self): if self.typing_mode or self.music_search_mode: return keys = pygame.key.get_pressed() speed = 0.3 changed = False if keys[pygame.K_i]: self.head_pitch = max(self.head_pitch - speed, -0.5); changed = True if keys[pygame.K_k]: self.head_pitch = min(self.head_pitch + speed, 0.5); changed = True if keys[pygame.K_j]: self.head_yaw = min(self.head_yaw + speed, 2.0); changed = True if keys[pygame.K_l]: self.head_yaw = max(self.head_yaw - speed, -2.0); changed = True if changed: try: self.motion.setAngles(["HeadYaw", "HeadPitch"], [self.head_yaw, self.head_pitch], 0.3) except Exception as e: print(f"Head move error: {e}") def reset_head(self): self.head_yaw = 0.0 self.head_pitch = 0.0 try: self.motion.setAngles(["HeadYaw", "HeadPitch"], [0.0, 0.0], 0.4) except Exception as e: print(f"Head reset error: {e}") def update_title(self): mode = "[TYPING] " if self.typing_mode else "" pygame.display.set_caption(f"NAO Teleop | {mode}Battery: {self.battery_level}% | Vol: {self.volume}%") def change_volume(self, delta): self.volume = int(min(100, max(0, self.volume + delta))) if self.audio_device: try: self.audio_device.setOutputVolume(self.volume) except Exception as e: print(f"Volume set error: {e}") print(f"šŸ”Š NAO volume: {self.volume}%") self.update_title() def check_battery(self): if not self.battery: return now = time.time() if now - self.last_batt_check > 10: try: self.battery_level = self.battery.getBatteryCharge() except: pass self.update_title() self.last_batt_check = now def run(self): self.motion.wakeUp() self.posture.goToPosture("StandInit", 0.5) time.sleep(1.0) self.motion.setMoveArmsEnabled(True, True) carpet_config = [["StepHeight", 0.028], ["MaxStepFrequency", 0.6], ["TorsoWy", 0.05]] print("\nšŸŽ® Controls: WASD/Arrows=Walk | IJKL=Head | SPACE=Reset head | 1=Wave | M=Music search (↑↓ select, Enter confirm) | P=Pause | X=Stop | ,/.=Seek | -/==Volume | T=TTS | ESC=Quit") try: while self.running: try: self.check_battery() for event in pygame.event.get(): if event.type == pygame.QUIT: self.running = False elif event.type == pygame.KEYDOWN: if self.music_search_mode: if event.key == pygame.K_RETURN: if self.music_results: entry = self.music_results[self.selected_result] threading.Thread( target=self.music.play, args=(entry['url'], entry.get('title', 'Unknown')), daemon=True ).start() self.music_search_mode = False elif self.music_search_text.strip() and not self.music_search_pending: query = self.music_search_text self.music_search_pending = True def do_search(q=query): results = self.music.search(q) self.music_results = results self.selected_result = 0 self.music_search_pending = False if not results: self.music_search_mode = False threading.Thread(target=do_search, daemon=True).start() else: self.music_search_mode = False elif event.key == pygame.K_ESCAPE: self.music_search_mode = False self.music_search_text = "" self.music_results = [] elif event.key == pygame.K_UP: if self.music_results: self.selected_result = (self.selected_result - 1) % len(self.music_results[:5]) elif event.key == pygame.K_DOWN: if self.music_results: self.selected_result = (self.selected_result + 1) % len(self.music_results[:5]) elif event.key == pygame.K_BACKSPACE: self.music_search_text = self.music_search_text[:-1] self.music_results = [] elif event.key in (pygame.K_1, pygame.K_2, pygame.K_3, pygame.K_4, pygame.K_5): idx = int(event.unicode) - 1 if idx < len(self.music_results): entry = self.music_results[idx] threading.Thread( target=self.music.play, args=(entry['url'], entry.get('title', 'Unknown')), daemon=True ).start() self.music_search_mode = False elif event.unicode.isprintable(): self.music_search_text += event.unicode self.music_results = [] elif self.typing_mode: if event.key == pygame.K_RETURN: if self.chat_message.strip(): threading.Thread(target=self.tts.say, args=(self.chat_message,), daemon=True).start() self.chat_message = "" self.typing_mode = False elif event.key == pygame.K_ESCAPE: self.chat_message = "" self.typing_mode = False elif event.key == pygame.K_BACKSPACE: self.chat_message = self.chat_message[:-1] else: self.chat_message += event.unicode else: if event.key == pygame.K_ESCAPE: self.running = False elif event.key == pygame.K_1: self.wave_gesture() elif event.key == pygame.K_SPACE: self.reset_head() elif event.key == pygame.K_m: self.music_search_mode = True self.music_search_text = "" self.music_results = [] elif event.key == pygame.K_p: self.music.pause() elif event.key == pygame.K_x: self.music.stop() elif event.key == pygame.K_COMMA: self.music.seek(-10) elif event.key == pygame.K_PERIOD: self.music.seek(10) elif event.key in (pygame.K_MINUS, pygame.K_KP_MINUS): self.change_volume(-5) elif event.key in (pygame.K_EQUALS, pygame.K_KP_PLUS): self.change_volume(5) elif event.key == pygame.K_t: self.typing_mode = True try: self.motion.stopMove() except Exception as e: print(f"stopMove error: {e}") if not self.typing_mode and not self.music_search_mode: keys = pygame.key.get_pressed() x = y = theta = 0.0 if keys[pygame.K_w] or keys[pygame.K_UP]: x = 0.6 if keys[pygame.K_s] or keys[pygame.K_DOWN]: x = -0.6 if keys[pygame.K_a] or keys[pygame.K_LEFT]: theta = 0.5 if keys[pygame.K_d] or keys[pygame.K_RIGHT]: theta = -0.5 try: if abs(x) > 0.1 or abs(theta) > 0.1: self.motion.moveToward(x, y, theta, carpet_config) else: self.motion.stopMove() except Exception as e: print(f"Move error: {e}") self.handle_head_movement() frame = self.get_image() if frame is not None: up = cv2.resize(frame, (self.display_width, self.display_height), interpolation=cv2.INTER_CUBIC) rgb = cv2.cvtColor(up, cv2.COLOR_BGR2RGB) surf = pygame.surfarray.make_surface(rgb.swapaxes(0,1)) self.screen.blit(surf, (0, 0)) else: self.screen.fill((10, 10, 30)) # Music status if self.music.is_loading: text = self.font.render(f"♪ {self.music.status}", True, (255, 200, 0)) self.screen.blit(text, (10, 10)) if self.music.progress > 0: bar_w = 220 pct = min(self.music.progress, 100) / 100.0 pygame.draw.rect(self.screen, (70, 70, 70), (10, 32, bar_w, 8)) pygame.draw.rect(self.screen, (255, 200, 0), (10, 32, int(bar_w * pct), 8)) elif self.music.load_error: text = self.font.render(f"♪ Error: {self.music.load_error}", True, (255, 80, 80)) self.screen.blit(text, (10, 10)) elif self.music.current_title: status = f"♪ {self.music.current_title[:45]} {'(Paused)' if not self.music.is_playing else ''}" text = self.font.render(status, True, (0, 255, 100)) self.screen.blit(text, (10, 10)) # Music search interface if self.music_search_mode: box_h = min(self.display_height - 80, 260) s = pygame.Surface((self.display_width, box_h)) s.set_alpha(220) s.fill((0, 0, 40)) self.screen.blit(s, (0, 80)) text = self.font.render(f"Search: {self.music_search_text}", True, (255, 255, 255)) self.screen.blit(text, (20, 100)) if self.music_results: shown = self.music_results[:5] for i, entry in enumerate(shown): row_y = 140 + i * 30 if i == self.selected_result: pygame.draw.rect(self.screen, (90, 90, 0), (16, row_y - 3, self.display_width - 32, 26)) color = (255, 255, 0) if i == self.selected_result else (200, 200, 200) title = entry.get('title', 'No title')[:60] line = self.font.render(f"{i+1}. {title}", True, color) self.screen.blit(line, (20, row_y)) hint_y = 140 + len(shown) * 30 + 6 hint = self.font.render("\u2191\u2193 Select Enter Confirm 1-5 Quick pick Esc Cancel", True, (150, 150, 150)) self.screen.blit(hint, (20, hint_y)) elif self.music_search_pending: text = self.font.render("Searching...", True, (200, 200, 200)) self.screen.blit(text, (20, 140)) else: text = self.font.render("No results. Type to search again, Enter to search", True, (200, 200, 200)) self.screen.blit(text, (20, 140)) # TTS box if self.typing_mode: s = pygame.Surface((self.display_width, 40)) s.set_alpha(180) s.fill((0,0,0)) self.screen.blit(s, (0, self.display_height-40)) text = self.font.render(f"Say: {self.chat_message}", True, (255,255,255)) self.screen.blit(text, (10, self.display_height-30)) pygame.display.flip() self.clock.tick(0) except Exception as e: print(f"\u26a0\ufe0f Frame error (continuing): {e}") finally: print("šŸ›‘ Shutting down...") try: self.motion.stopMove() except Exception as e: print(f"stopMove error: {e}") try: self.music.stop() except Exception as e: print(f"music stop error: {e}") if self.audio_device: try: self.audio_device.unsubscribe(self.audio_service_name) except Exception as e: print(f"audio unsubscribe error: {e}") if getattr(self, "sound_receiver", None): try: self.sound_receiver.close() except Exception as e: print(f"sound receiver close error: {e}") if hasattr(self, 'video') and self.video_client: try: self.video.unsubscribe(self.video_client) except Exception as e: print(f"video unsubscribe error: {e}") try: self.motion.rest() except Exception as e: print(f"rest error: {e}") pygame.quit() if __name__ == "__main__": MIC_CHANNELS = {"left": 1, "right": 2, "front": 3, "rear": 4} parser = argparse.ArgumentParser() parser.add_argument("--ip", type=str, default="127.0.0.1") parser.add_argument("--port", type=int, default=9559) parser.add_argument("--audio-device-index", type=int, default=None) parser.add_argument("--mic-channel", choices=MIC_CHANNELS.keys(), default="left") parser.add_argument("--mic-gain", type=float, default=8.0) parser.add_argument("--video-scale", type=float, default=2.0) args = parser.parse_args() session = qi.Session() try: session.connect(f"tcp://{args.ip}:{args.port}") print(f"āœ… Connected to {args.ip}") except Exception as e: print(f"āŒ Connection failed: {e}") sys.exit(1) NaoTeleop(session, nao_ip=args.ip, audio_device_index=args.audio_device_index, mic_channel=MIC_CHANNELS[args.mic_channel], mic_gain=args.mic_gain, video_scale=args.video_scale).run()