439 lines
16 KiB
Python
439 lines
16 KiB
Python
#!/usr/bin/env python
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# -*- encoding: UTF-8 -*-
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import qi
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import argparse
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import sys
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import time
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import threading
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import queue
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import cv2
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import numpy as np
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import pygame
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# --- NEW: Audio Library ---
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try:
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import pyaudio
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HAS_AUDIO = True
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except ImportError:
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HAS_AUDIO = False
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print("⚠️ PyAudio not installed. Run 'pip install pyaudio' to hear the robot.")
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# ==========================================
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# AUDIO RECEIVER SERVICE (Runs in background)
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# ==========================================
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class SoundReceiver:
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# How many chunks to buffer before we start playback. This absorbs Wi-Fi
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# jitter so a late/slow packet doesn't starve ALSA the instant it lands.
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PREBUFFER_CHUNKS = 3
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# Silence written to the output stream whenever the queue runs dry, so we
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# feed ALSA continuously instead of letting it hard-underrun (which is
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# what produces the clicking/silence you were hearing).
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SILENCE_CHUNK = b"\x00" * 4096
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def __init__(self, volume_getter):
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self.volume_getter = volume_getter # callable -> float, e.g. lambda: self.volume
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self.running = True
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self.underrun_count = 0
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self.chunks_received = 0
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self._last_status_print = 0
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if HAS_AUDIO:
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self.p = pyaudio.PyAudio()
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# NAO front mic is usually 16000Hz, 1 channel, 16-bit.
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# frames_per_buffer is set explicitly (rather than left at the
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# PyAudio default) so ALSA's buffer size matches what we feed it.
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self.stream = self.p.open(format=pyaudio.paInt16,
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channels=1,
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rate=16000,
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output=True,
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frames_per_buffer=2048)
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# The queue decouples the NAOqi network thread (which calls
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# processRemote) from the actual blocking audio write. Without
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# this, a slow/blocking stream.write() call inside processRemote
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# stalls NAOqi's callback thread, which in turn delays the next
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# packet, which starves the speaker further - a feedback loop
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# that shows up as underruns and dropouts.
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self.queue = queue.Queue(maxsize=40)
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self.playback_thread = threading.Thread(target=self._playback_loop, daemon=True)
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self.playback_thread.start()
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# ALAudioDevice strictly requires this exact method signature to send data.
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# Keep this method as fast as possible - it runs on NAOqi's network thread.
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def processRemote(self, nbOfChannels, nbOfSamplesByChannel, timeStamp, buffer):
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if not HAS_AUDIO:
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return
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self.chunks_received += 1
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try:
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self.queue.put_nowait(bytes(buffer))
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except queue.Full:
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# We're falling behind - drop the oldest chunk rather than
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# blocking the NAOqi thread (blocking here is what causes
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# cascading underruns).
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try:
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self.queue.get_nowait()
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self.queue.put_nowait(bytes(buffer))
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except queue.Empty:
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pass
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def _playback_loop(self):
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# Wait for a small pile of chunks before we start playing, so the
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# very first sounds you hear aren't immediately starved.
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primed = []
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while self.running and len(primed) < self.PREBUFFER_CHUNKS:
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try:
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primed.append(self.queue.get(timeout=1.0))
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except queue.Empty:
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break
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for chunk in primed:
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self._write_chunk(chunk)
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while self.running:
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try:
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chunk = self.queue.get(timeout=0.2)
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self._write_chunk(chunk)
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except queue.Empty:
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# Nothing arrived in time - feed silence instead of letting
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# the ALSA buffer run completely dry.
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self.underrun_count += 1
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try:
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self.stream.write(self.SILENCE_CHUNK)
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except Exception:
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pass
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now = time.time()
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if now - self._last_status_print > 10:
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self._last_status_print = now
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print(f"🎤 audio: {self.chunks_received} chunks received, "
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f"{self.underrun_count} underruns, queue depth {self.queue.qsize()}")
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def _write_chunk(self, raw_bytes):
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try:
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vol = self.volume_getter()
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if vol != 1.0:
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samples = np.frombuffer(raw_bytes, dtype=np.int16).astype(np.float32)
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samples *= vol
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np.clip(samples, -32768, 32767, out=samples)
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raw_bytes = samples.astype(np.int16).tobytes()
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self.stream.write(raw_bytes)
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except Exception:
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pass
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def close(self):
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self.running = False
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if HAS_AUDIO:
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try:
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self.playback_thread.join(timeout=1.0)
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except Exception:
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pass
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try:
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self.stream.stop_stream()
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self.stream.close()
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self.p.terminate()
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except Exception:
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pass
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# ==========================================
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# MAIN TELEOP CLASS
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# ==========================================
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class NaoTeleop:
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def __init__(self, session):
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self.session = session
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self.motion = session.service("ALMotion")
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self.posture = session.service("ALRobotPosture")
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self.tts = session.service("ALTextToSpeech")
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try:
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self.battery = session.service("ALBattery")
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except:
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self.battery = None
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self.video = None
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self.video_client = None
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# Audio setup variables
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self.audio_device = None
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self.audio_service_name = "SoundReceiver"
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self.running = True
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self.head_yaw = 0.0
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self.head_pitch = 0.0
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self.battery_level = 100
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self.last_batt_check = 0
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# Volume for the incoming mic audio (software gain applied before
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# playback). 1.0 = unity gain, 2.0 = +100%, 0.0 = muted.
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self.volume = 0.6
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# Chatbox variables
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self.typing_mode = False
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self.chat_message = ""
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# Initialize Video
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self._init_video_maxfps()
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# Initialize Audio
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if HAS_AUDIO:
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self._init_audio()
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# Initialize Pygame
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pygame.init()
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self.screen = pygame.display.set_mode((320, 240))
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pygame.display.set_caption("NAO Teleop | Battery: Checking...")
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self.font = pygame.font.SysFont(None, 24)
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self.clock = pygame.time.Clock()
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self.update_title()
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def _init_video_maxfps(self):
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try:
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self.video = self.session.service("ALVideoDevice")
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self.video_client = self.video.subscribeCamera("TeleopCam", 0, 0, 11, 25)
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print("✅ Camera ready")
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except:
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print("❌ Camera not available")
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def _init_audio(self):
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try:
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self.audio_device = self.session.service("ALAudioDevice")
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self.sound_receiver = SoundReceiver(lambda: self.volume)
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# 1. Register the local service
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self.session.registerService(self.audio_service_name, self.sound_receiver)
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# 2. Add a tiny delay to let the network handshake complete
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time.sleep(0.5)
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# 3. Use the IP of the machine running the code
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# We explicitly tell the robot the IP of your laptop (replace with your laptop IP if still failing)
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# '0' tells it to auto-discover, but sometimes we need to be explicit.
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self.audio_device.setClientPreferences(self.audio_service_name, 16000, 3, 0)
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self.audio_device.subscribe(self.audio_service_name)
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print("✅ Live Audio Stream ready")
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except Exception as e:
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print(f"❌ Audio init failed: {e}")
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self.audio_device = None
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def get_image(self):
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if not self.video or not self.video_client:
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return None
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try:
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image = self.video.getImageRemote(self.video_client)
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if image and len(image) >= 7:
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w, h = image[0], image[1]
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arr = np.frombuffer(bytearray(image[6]), dtype=np.uint8).reshape((h, w, 3))
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frame = cv2.cvtColor(arr, cv2.COLOR_RGB2BGR)
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return cv2.resize(frame, (320, 240), interpolation=cv2.INTER_NEAREST)
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except:
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pass
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return None
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def wave_gesture(self):
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if self.typing_mode: return
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print("🤚 Waving hello...")
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try:
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self.motion.setStiffnesses("RArm", 1.0)
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names = ["RShoulderPitch", "RShoulderRoll", "RElbowYaw", "RElbowRoll", "RWristYaw", "RHand"]
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angles = [
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[-1.5, -1.5, -1.5, -1.5, -1.5],
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[-0.4, -0.7, -0.4, -0.7, -0.4],
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[ 0.6, 1.1, 0.6, 1.1, 0.6],
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[ 0.8, 0.3, 0.8, 0.3, 0.8],
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[ 0.0, 1.5, 0.0, -1.5, 0.0],
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[ 1.0, 1.0, 1.0, 1.0, 1.0]
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]
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times = [[0.5, 1.0, 1.5, 2.0, 2.5]] * 6
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self.motion.angleInterpolation(names, angles, times, True)
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neutral_angles = [1.5, -0.15, 1.2, 0.5, 0.0, 0.0]
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self.motion.angleInterpolationWithSpeed(names, neutral_angles, 0.3)
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self.motion.setStiffnesses("RArm", 0.6)
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print("✅ Wave completed")
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except Exception as e:
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print(f"Wave error: {e}")
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def handle_head_movement(self):
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if self.typing_mode: return
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keys = pygame.key.get_pressed()
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speed = 0.3
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changed = False
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if keys[pygame.K_i]: self.head_pitch = max(self.head_pitch - speed, -0.5); changed = True
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if keys[pygame.K_k]: self.head_pitch = min(self.head_pitch + speed, 0.5); changed = True
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if keys[pygame.K_j]: self.head_yaw = min(self.head_yaw + speed, 2.0); changed = True
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if keys[pygame.K_l]: self.head_yaw = max(self.head_yaw - speed, -2.0); changed = True
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if changed:
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self.motion.setAngles(["HeadYaw", "HeadPitch"], [self.head_yaw, self.head_pitch], 0.3)
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def update_title(self):
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mode = "[TYPING] " if self.typing_mode else ""
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vol_pct = int(round(self.volume * 100))
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pygame.display.set_caption(f"NAO Teleop | {mode}Battery: {self.battery_level}% | Vol: {vol_pct}%")
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def change_volume(self, delta):
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self.volume = round(min(2.0, max(0.0, self.volume + delta)), 2)
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print(f"🔊 Volume: {int(round(self.volume * 100))}%")
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self.update_title()
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def check_battery(self):
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if not self.battery: return
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now = time.time()
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if now - self.last_batt_check > 10:
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try:
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self.battery_level = self.battery.getBatteryCharge()
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except:
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pass
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self.update_title()
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self.last_batt_check = now
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def run(self):
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self.motion.wakeUp()
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self.posture.goToPosture("StandInit", 0.5)
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# Settle delay for carpet
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time.sleep(1.0)
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self.motion.setMoveArmsEnabled(True, True)
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carpet_config = [
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["StepHeight", 0.028],
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["MaxStepFrequency", 0.6],
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["TorsoWy", 0.05]
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]
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print("\n🎮 Controls:")
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print(" WASD / Arrows = Walk")
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print(" I J K L = Head")
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print(" 1 = Wave")
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print(" T = Type to Speak (TTS)")
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print(" - / = = Mic volume down / up")
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print(" 0 = Mute mic")
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print(" ESC = Quit")
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while self.running:
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self.check_battery()
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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self.running = False
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elif event.type == pygame.KEYDOWN:
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# --- CHAT / TTS MODE ---
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if self.typing_mode:
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if event.key == pygame.K_RETURN:
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if self.chat_message.strip():
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print(f"🗣️ NAO saying: {self.chat_message}")
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# Fire TTS in a background thread so the camera doesn't freeze
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threading.Thread(target=self.tts.say, args=(self.chat_message,)).start()
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self.chat_message = ""
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self.typing_mode = False
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# Force update title bar
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self.last_batt_check = 0
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elif event.key == pygame.K_ESCAPE:
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self.chat_message = ""
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self.typing_mode = False
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self.last_batt_check = 0
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elif event.key == pygame.K_BACKSPACE:
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self.chat_message = self.chat_message[:-1]
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else:
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self.chat_message += event.unicode
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# --- NORMAL DRIVING MODE ---
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else:
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if event.key == pygame.K_ESCAPE:
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self.running = False
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elif event.key == pygame.K_1:
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self.wave_gesture()
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elif event.key == pygame.K_t:
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self.typing_mode = True
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self.motion.stopMove()
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self.last_batt_check = 0
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elif event.key in (pygame.K_MINUS, pygame.K_KP_MINUS):
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self.change_volume(-0.1)
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elif event.key in (pygame.K_EQUALS, pygame.K_PLUS, pygame.K_KP_PLUS):
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self.change_volume(0.1)
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elif event.key == pygame.K_0:
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self.volume = 0.0
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print("🔇 Muted")
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self.update_title()
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# Walking (Only if not typing)
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if not self.typing_mode:
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keys = pygame.key.get_pressed()
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x = y = theta = 0.0
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if keys[pygame.K_w] or keys[pygame.K_UP]: x = 0.6
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if keys[pygame.K_s] or keys[pygame.K_DOWN]: x = -0.6
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if keys[pygame.K_a] or keys[pygame.K_LEFT]: theta = 0.5
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if keys[pygame.K_d] or keys[pygame.K_RIGHT]: theta = -0.5
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if abs(x) > 0.1 or abs(theta) > 0.1:
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self.motion.moveToward(x, y, theta, carpet_config)
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else:
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self.motion.stopMove()
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self.handle_head_movement()
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# Camera Render
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frame = self.get_image()
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if frame is not None:
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rgb = cv2.cvtColor(frame, cv2.COLOR_BGR2RGB)
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surf = pygame.surfarray.make_surface(rgb.swapaxes(0,1))
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self.screen.blit(surf, (0, 0))
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else:
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self.screen.fill((10, 10, 30))
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# Chatbox Render
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if self.typing_mode:
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s = pygame.Surface((320, 40))
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s.set_alpha(180)
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s.fill((0, 0, 0))
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self.screen.blit(s, (0, 200))
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text_surface = self.font.render(f"Say: {self.chat_message}", True, (255, 255, 255))
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self.screen.blit(text_surface, (10, 210))
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pygame.display.flip()
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self.clock.tick(0)
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# Shutdown sequence
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print("🛑 Shutting down...")
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self.motion.stopMove()
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# Clean up Audio
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if self.audio_device:
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try:
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self.audio_device.unsubscribe(self.audio_service_name)
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except:
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pass
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if getattr(self, "sound_receiver", None):
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self.sound_receiver.close()
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# Clean up Video
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if self.video and self.video_client:
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try:
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self.video.unsubscribe(self.video_client)
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except:
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pass
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self.motion.rest()
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pygame.quit()
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if __name__ == "__main__":
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parser = argparse.ArgumentParser()
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parser.add_argument("--ip", type=str, default="127.0.0.1")
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parser.add_argument("--port", type=int, default=9559)
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args = parser.parse_args()
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session = qi.Session()
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try:
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session.connect(f"tcp://{args.ip}:{args.port}")
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print(f"✅ Connected to {args.ip}")
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except Exception as e:
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print(f"❌ Connection failed: {e}")
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sys.exit(1)
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NaoTeleop(session).run()
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