Files
naowalk/naowalk.py
T
2026-07-15 14:15:42 -04:00

223 lines
7.7 KiB
Python

#!/usr/bin/env python
# -*- encoding: UTF-8 -*-
import qi
import argparse
import sys
import time
import pygame
import cv2
import numpy as np
class NaoTeleop:
def __init__(self, session):
self.session = session
self.motion = session.service("ALMotion")
self.posture = session.service("ALRobotPosture")
# New: Hook into the battery service
try:
self.battery = session.service("ALBattery")
except:
self.battery = None
print("⚠️ ALBattery service not found")
self.video = None
self.video_client = None
self.running = True
self.head_yaw = 0.0
self.head_pitch = 0.0
# Battery tracking
self.battery_level = 100
self.last_batt_check = 0
self._init_video_maxfps()
pygame.init()
self.screen = pygame.display.set_mode((320, 240))
pygame.display.set_caption("NAO Teleop | Battery: Checking...")
self.clock = pygame.time.Clock()
def _init_video_maxfps(self):
try:
self.video = self.session.service("ALVideoDevice")
self.video_client = self.video.subscribeCamera("TeleopCam", 0, 0, 11, 25)
print("✅ Camera ready")
except:
print("❌ Camera not available")
def get_image(self):
if not self.video or not self.video_client:
return None
try:
image = self.video.getImageRemote(self.video_client)
if image and len(image) >= 7:
w, h = image[0], image[1]
arr = np.frombuffer(bytearray(image[6]), dtype=np.uint8).reshape((h, w, 3))
frame = cv2.cvtColor(arr, cv2.COLOR_RGB2BGR)
return cv2.resize(frame, (320, 240), interpolation=cv2.INTER_NEAREST)
except:
pass
return None
def wave_gesture(self):
print("🤚 Waving hello...")
try:
# Stiffen arm for accurate wave
self.motion.setStiffnesses("RArm", 1.0)
# Use all 6 joints to prevent xAssertArraySize crash
names = ["RShoulderPitch", "RShoulderRoll", "RElbowYaw", "RElbowRoll", "RWristYaw", "RHand"]
angles = [
[-1.5, -1.5, -1.5, -1.5, -1.5], # RShoulderPitch (high up)
[-0.4, -0.7, -0.4, -0.7, -0.4], # RShoulderRoll
[ 0.6, 1.1, 0.6, 1.1, 0.6], # RElbowYaw
[ 0.8, 0.3, 0.8, 0.3, 0.8], # RElbowRoll (proper bending)
[ 0.0, 1.5, 0.0, -1.5, 0.0], # RWristYaw (the wave)
[ 1.0, 1.0, 1.0, 1.0, 1.0] # RHand (keep open)
]
times = [[0.5, 1.0, 1.5, 2.0, 2.5]] * 6
self.motion.angleInterpolation(names, angles, times, True)
# Safely lower arm to true neutral
neutral_angles = [1.5, -0.15, 1.2, 0.5, 0.0, 0.0]
self.motion.angleInterpolationWithSpeed(names, neutral_angles, 0.3)
# Relax the arm's stiffness to let the motors cool and walk naturally
self.motion.setStiffnesses("RArm", 0.6)
print("✅ Proper wave completed and arm relaxed")
except Exception as e:
print(f"Wave error: {e}")
def handle_head_movement(self):
keys = pygame.key.get_pressed()
speed = 0.3
changed = False
if keys[pygame.K_i]:
self.head_pitch = max(self.head_pitch - speed, -0.5); changed = True
if keys[pygame.K_k]:
self.head_pitch = min(self.head_pitch + speed, 0.5); changed = True
if keys[pygame.K_j]:
self.head_yaw = min(self.head_yaw + speed, 2.0); changed = True
if keys[pygame.K_l]:
self.head_yaw = max(self.head_yaw - speed, -2.0); changed = True
if changed:
self.motion.setAngles(["HeadYaw", "HeadPitch"], [self.head_yaw, self.head_pitch], 0.3)
def check_battery(self):
# Only ping the robot for battery data once every 10 seconds to save FPS
if not self.battery:
return
now = time.time()
if now - self.last_batt_check > 10:
try:
self.battery_level = self.battery.getBatteryCharge()
pygame.display.set_caption(f"NAO Teleop | Battery: {self.battery_level}%")
except:
pass
self.last_batt_check = now
def run(self):
self.motion.wakeUp()
self.posture.goToPosture("StandInit", 0.5)
# 1. SETTLE DELAY: Let his internal gyroscopes adapt to the squishy carpet
time.sleep(1.0)
self.motion.setMoveArmsEnabled(True, True)
# 2. CARPET GAIT CONFIGURATION
# StepHeight: Lifts the foot 2.8cm (higher than default) to clear fibers
# MaxStepFrequency: 0.6 slows the step rhythm down for better balance
# TorsoWy: 0.05 leans his torso just slightly forward for better momentum
carpet_config = [
["StepHeight", 0.028],
["MaxStepFrequency", 0.6],
["TorsoWy", 0.05]
]
print("🎮 Controls:")
print(" WASD / Arrows = Walk")
print(" I J K L = Head")
print(" 1 = Wave")
print(" ESC = Quit")
while self.running:
self.check_battery()
for event in pygame.event.get():
if event.type == pygame.QUIT:
self.running = False
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
self.running = False
elif event.key == pygame.K_1:
self.wave_gesture()
# Walking
keys = pygame.key.get_pressed()
x = y = theta = 0.0
# 3. SAFER TOP SPEED: Dropped from 0.9 (sprinting) to 0.6 (safe walking)
if keys[pygame.K_w] or keys[pygame.K_UP]: x = 0.6
if keys[pygame.K_s] or keys[pygame.K_DOWN]: x = -0.6
if keys[pygame.K_a] or keys[pygame.K_LEFT]: theta = 0.5
if keys[pygame.K_d] or keys[pygame.K_RIGHT]: theta = -0.5
if abs(x) > 0.1 or abs(theta) > 0.1:
# Pass the custom carpet gait to the walk engine
self.motion.moveToward(x, y, theta, carpet_config)
else:
self.motion.stopMove()
self.handle_head_movement()
# Camera
frame = self.get_image()
if frame is not None:
rgb = cv2.cvtColor(frame, cv2.COLOR_BGR2RGB)
surf = pygame.surfarray.make_surface(rgb.swapaxes(0,1))
self.screen.blit(surf, (0, 0))
else:
self.screen.fill((10, 10, 30))
pygame.display.flip()
self.clock.tick(0)
# Shutdown
print("🛑 Shutting down...")
self.motion.stopMove()
self.motion.rest()
if self.video and self.video_client:
try:
self.video.unsubscribe(self.video_client)
except:
pass
pygame.quit()
if __name__ == "__main__":
parser = argparse.ArgumentParser()
parser.add_argument("--ip", type=str, default="127.0.0.1")
parser.add_argument("--port", type=int, default=9559)
args = parser.parse_args()
session = qi.Session()
try:
session.connect(f"tcp://{args.ip}:{args.port}")
print(f"✅ Connected to {args.ip}")
except Exception as e:
print(f"❌ Connection failed: {e}")
sys.exit(1)
NaoTeleop(session).run()