Files
naowalk/naowalk.py
T
2026-07-15 14:05:36 -04:00

184 lines
6.2 KiB
Python

#!/usr/bin/env python
# -*- encoding: UTF-8 -*-
import qi
import argparse
import sys
import time
import pygame
import cv2
import numpy as np
class NaoTeleop:
def __init__(self, session):
self.session = session
self.motion = session.service("ALMotion")
self.posture = session.service("ALRobotPosture")
self.video = None
self.video_client = None
self.running = True
self.head_yaw = 0.0
self.head_pitch = 0.0
self._init_video_maxfps()
pygame.init()
self.screen = pygame.display.set_mode((320, 240))
pygame.display.set_caption("NAO Teleop - Wave on 1")
self.clock = pygame.time.Clock()
def _init_video_maxfps(self):
try:
self.video = self.session.service("ALVideoDevice")
self.video_client = self.video.subscribeCamera("TeleopCam", 0, 0, 11, 25)
print("✅ Camera ready")
except:
print("Camera not available")
def get_image(self):
if not self.video or not self.video_client:
return None
try:
image = self.video.getImageRemote(self.video_client)
if image and len(image) >= 7:
w, h = image[0], image[1]
arr = np.frombuffer(bytearray(image[6]), dtype=np.uint8).reshape((h, w, 3))
frame = cv2.cvtColor(arr, cv2.COLOR_RGB2BGR)
return cv2.resize(frame, (320, 240), interpolation=cv2.INTER_NEAREST)
except:
pass
return None
def wave_gesture(self):
print("🤚 Waving hello...")
try:
self.motion.setStiffnesses("RArm", 1.0)
names = ["RShoulderPitch", "RShoulderRoll", "RElbowYaw", "RElbowRoll", "RWristYaw", "RHand"]
angles = [
[-1.5, -1.5, -1.5, -1.5, -1.5],
[-0.4, -0.7, -0.4, -0.7, -0.4],
[ 0.6, 1.1, 0.6, 1.1, 0.6],
[ 0.8, 0.3, 0.8, 0.3, 0.8],
[ 0.0, 1.5, 0.0, -1.5, 0.0],
[ 1.0, 1.0, 1.0, 1.0, 1.0]
]
times = [
[0.5, 1.0, 1.5, 2.0, 2.5],
[0.5, 1.0, 1.5, 2.0, 2.5],
[0.5, 1.0, 1.5, 2.0, 2.5],
[0.5, 1.0, 1.5, 2.0, 2.5],
[0.5, 1.0, 1.5, 2.0, 2.5],
[0.5, 1.0, 1.5, 2.0, 2.5]
]
self.motion.angleInterpolation(names, angles, times, True)
# --- THE FIX ---
# True "StandInit" natural arm angles: Pitch 1.5 (down), slight bends.
neutral_angles = [1.5, -0.15, 1.2, 0.5, 0.0, 0.0]
# Use angleInterpolationWithSpeed so it finishes the movement BEFORE
# the main loop can interrupt it with a stopMove() command.
# 0.3 means move at 30% of max speed for a smooth reset.
self.motion.angleInterpolationWithSpeed(names, neutral_angles, 0.3)
print("✅ Proper wave completed and reset")
except Exception as e:
print(f"Wave error: {e}")
def handle_head_movement(self):
keys = pygame.key.get_pressed()
speed = 0.3
changed = False
if keys[pygame.K_i]:
self.head_pitch = max(self.head_pitch - speed, -0.5); changed = True
if keys[pygame.K_k]:
self.head_pitch = min(self.head_pitch + speed, 0.5); changed = True
if keys[pygame.K_j]:
self.head_yaw = min(self.head_yaw + speed, 2.0); changed = True
if keys[pygame.K_l]:
self.head_yaw = max(self.head_yaw - speed, -2.0); changed = True
if changed:
self.motion.setAngles(["HeadYaw", "HeadPitch"], [self.head_yaw, self.head_pitch], 0.3)
def run(self):
self.motion.wakeUp()
self.posture.goToPosture("StandInit", 0.5)
print("🎮 Controls:")
print(" WASD / Arrows = Walk")
print(" I J K L = Head")
print(" 1 = Wave")
print(" ESC = Quit")
while self.running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
self.running = False
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
self.running = False
elif event.key == pygame.K_1:
self.wave_gesture()
# Walking
keys = pygame.key.get_pressed()
x = y = theta = 0.0
if keys[pygame.K_w] or keys[pygame.K_UP]: x = 0.9
if keys[pygame.K_s] or keys[pygame.K_DOWN]: x = -0.9
if keys[pygame.K_a] or keys[pygame.K_LEFT]: theta = 0.7
if keys[pygame.K_d] or keys[pygame.K_RIGHT]: theta = -0.7
if abs(x) > 0.1 or abs(theta) > 0.1:
self.motion.moveToward(x, y, theta)
else:
self.motion.stopMove()
self.handle_head_movement()
# Camera
frame = self.get_image()
if frame is not None:
rgb = cv2.cvtColor(frame, cv2.COLOR_BGR2RGB)
surf = pygame.surfarray.make_surface(rgb.swapaxes(0,1))
self.screen.blit(surf, (0, 0))
else:
self.screen.fill((10, 10, 30))
pygame.display.flip()
self.clock.tick(0)
# Shutdown
print("Shutting down...")
self.motion.stopMove()
self.motion.rest()
if self.video and self.video_client:
try:
self.video.unsubscribe(self.video_client)
except:
pass
pygame.quit()
if __name__ == "__main__":
parser = argparse.ArgumentParser()
parser.add_argument("--ip", type=str, default="127.0.0.1")
parser.add_argument("--port", type=int, default=9559)
args = parser.parse_args()
session = qi.Session()
try:
session.connect(f"tcp://{args.ip}:{args.port}")
print(f"Connected to {args.ip}")
except Exception as e:
print(f"Connection failed: {e}")
sys.exit(1)
NaoTeleop(session).run()